How to design and sculpt a Dark Fantasy Boss for a game, cinematic or movie.
How to Design and Sculpt a realistic creature for games, movies or cinematics
Welcome
Alphas, Brushes, Anatomy references, Matcaps, OBJs and Extras
15 Art Principles by Bruno Camara
Steps 1, 2 and 3
Key References Diagram
Instructions
Process: Body base
Instructions
Process: Armors and Weapons - part 1
Instructions
Process: Armors and Weapons - part 2